By Andras Adorjan
Many chessplayers undertake an unnecessarily shielding strategy after they have the black items. yet now not Grandmaster Adorjan, who claims that the explanation many gamers not often win with black is they do not even attempt. the writer makes his aspect by way of recommending particular starting diversifications during which black can play for a win with out taking undue dangers. He illustrates his principles with entire video games and commmentary. through adopting the author's tools of managed agression, all avid gamers might be capable of enhance their effects with black. Grandmaster Andras Adorjan has represented Hungary in lots of Olympiads and was once global championship candidate in 1980. He has additionally acted as moment to Gary Kasparov.
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Additional resources for Black is OK!
Giving up is called resigning. If you’re just starting to play chess, my advice is never to resign. Play every game to the end! As you get better, however, you’ll start to recognize when your position has deteriorated to the point that—even though you can’t see exactly how it’ll happen—you will inevitably be checkmated. If your game has reached such a dreadful state, it may make sense to resign rather than to continue a hopeless struggle. By far the most common way for a grandmaster to lose a chess game is to resign before the inevitable checkmate.
20 Chapter 2 ➤ Drawing the Battle Lines ➤ If there is an opposing piece along a diagonal, rank, or file, the queen can’t move beyond it. However, it CAN move to the square occupied by the enemy piece, thereby capturing it, whereupon the move ends. ➤ According to the location of the queen in Diagram 22, it can move anywhere along the d-file or the fifth rank, as well as anywhere along the diagonals that the d5 square is on. ➤ In Diagram 23, the queen on d5 can capture the bishop on d2, but it can’t move to d1; it can also capture the pawn on b7, but it cannot move to a8; and the queen cannot move to g5 or h5.
The en passant rule gives the opposing pawn one chance to capture the pawn as if it had moved only one square; that is, to capture it as it passes by the square it controls. But the opposing pawn only gets one chance! If it doesn’t capture the pawn on the very next move, then the en passant capture is no longer possible. Notice from the caption to Diagram 3 that an en passant capture is written just like a normal pawn capture, as though the captured pawn had moved only one square instead of two.